KRAFTON Announces First Global Community Test for Project ZETA

📅 Community Test at a Glance — Publisher: KRAFTON  |  Developer: Nirvanana Studio  |  Dates: June 25–28, 2026  |  Regions: North America, Europe, South Korea  |  Platform: PC (Steam)

KRAFTON and developer Nirvanana Studio have officially announced the first global community playtest for Project ZETA. The test window runs from June 25 to June 28, 2026, covering players across North America, Europe, and South Korea. Registration is handled entirely through the game's Steam store page, and access is granted automatically the moment you sign up — no key waiting required.

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What Is Project ZETA?

Project ZETA is an upcoming PC and console title that carves out its own genre: the Multi-Team Tactical Arena. Rather than the standard head-to-head two-team setup familiar from most competitive shooters, ZETA throws four squads of three into a single shared battlefield at the same time. The result is a constantly shifting three-way (or four-way) tension where you're never just watching one threat.

The game is viewed from a third-person perspective and is driven by individual hero skill combos, giving it a character-action feel on top of its tactical foundation. What makes the loop particularly distinctive is that PvE character progression happens in real time alongside live PvP engagements — you're leveling up and fighting other players on the same map simultaneously.

Core Gameplay: The Prism Objective

Project ZETA multi-team battlefield gameplay Four teams of three compete simultaneously on a single battlefield.

Victory in Project ZETA isn't simply about eliminating the other team. Each match revolves around a central objective called the Prism. Squads must secure this object and deliver it to a designated destination — all while fending off the other three teams who are trying to do exactly the same thing.

This creates a layered decision-making loop: do you chase the team currently holding the Prism, defend a delivery route, or push toward weaker opponents to build an advantage first? The multi-team format means alliances of convenience can form and dissolve in seconds, and no match plays out the same way twice.

  • 4 teams of 3 players on one shared map — not a rotation, but truly simultaneous
  • Secure and deliver the Prism to win; eliminations alone don't guarantee a result
  • Real-time PvE progression runs alongside active PvP on the same map layout
  • Third-person perspective with hero skill combos at the core of combat

Community Test Details

4 Days Test Duration (Jun 25–28)
14 Playable Heroes
4 Character Classes
3 Regions Supported

The playtest opens on June 25, 2026 and closes on June 28, 2026. Access is available to players in North America, Europe, and South Korea. To participate, simply register through the official Steam store page — approval is automatic and immediate, with no lottery or separate key distribution involved.

Project ZETA hero combat gameplay screenshot The test features 14 heroes spread across four character classes.

Playable Roster: 14 Heroes Across 4 Classes

The community playtest will give players access to a roster of 14 heroes, distributed across four distinct character classes. While the full class names haven't all been detailed in the announcement, the four-class structure suggests a range of roles covering frontline fighters, ranged damage dealers, support, and ability-focused specialists.

  • Class 1
  • Class 2
  • Class 3
  • 🛡 Class 4

The test also includes full controller compatibility, which aligns with the studio's stated plans for PC and console cross-play ahead of the Early Access launch. This suggests the controller implementation is being stress-tested alongside the core match experience during this community build.

Platform Support and Early Access Launch

Project ZETA third-person combat and hero skills Controller support is fully available in the playtest build.

Project ZETA is currently slated for an Early Access launch in late 2026 on PC via Steam, with console availability to follow. Cross-play between PC and console is planned from the start, which is why KRAFTON is already validating controller input during this first community playtest rather than leaving it as a post-launch addition.

  • PC (Steam) — primary platform for Early Access
  • Console — planned alongside PC; cross-play confirmed
  • Controller support fully functional in the June community test
  • Early Access target: late 2026

How to Register for the Community Test

  • 1 Go to the Project ZETA Steam store page using the link below.
  • 2 Click the "Request Access" or playtest registration button on the page.
  • 3 Access is granted automatically and immediately — no lottery, no waiting for a key email.
  • 4 Download the build when the test opens on June 25, 2026 and play through June 28.

👉 Register now through the official Steam page or visit the Project ZETA website for full details.

Visit Official Website

Why This Test Matters

For KRAFTON, this community playtest serves multiple purposes. The multi-team format is a genuine design bet — it requires different balancing logic than standard two-team PvP, and player feedback from a global audience across three regions will be critical data for tuning hero power levels, Prism mechanics, and map pacing before Early Access.

For players, it's a rare opportunity to shape a game that's genuinely trying something different in the competitive space. The free, no-barrier registration lowers the threshold to participate, and the four-day window gives enough time to form real opinions beyond a first impression.

If the multi-team tactical arena concept clicks with the community, Project ZETA could carve out a meaningful position in the crowded competitive gaming market when Early Access opens later in 2026.

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